Raft V1.1.01 Beta [new] Page

: After testing on the Beta branch, these features (including cross-play and controller support) were eventually pushed to the main "default" branch as part of the Raft 1.1 update in March 2026 Major Additions

: If two logs contain an entry with the same index and term, then the logs are identical through that index. Implementation Notes Raft v1.1.01 Beta

: To prevent a partitioned node from disrupting a healthy cluster when it rejoins (by incrementing terms unnecessarily), nodes now enter a "Pre-Vote" state to check if they can actually win an election before incrementing their term. : After testing on the Beta branch, these

If you are implementing this version in a specific language (like or Rust ), ensure your RPC (Remote Procedure Call) layer handles: AppendEntries : For log replication and heartbeats. RequestVote : For initiating elections. RequestVote : For initiating elections

The v1.1.01 Beta introduces several under-the-hood enhancements that solve common edge cases in large-scale distributed deployments. 1. Optimized Pipelined Log Replication

: Adjusted consumption rates slightly, giving players more time to explore before starving.

Resource management is tighter in this beta patch. The developers have tweaked survival parameters to ensure mid-game progression feels rewarding without losing the tension of the early game. Mechanic / Item Previous Behavior Beta v1.1.01 Changes Impact on Gameplay Constant, predictable intervals Variable based on raft movement speed Encourages strategic anchoring and exploration Purifier Yield Slow freshwater generation Increased processing speed by 15% Reduces downtime spent waiting for hydration Seagull AI Frequent crop destruction through walls Improved collision detection for enclosed farms Validates building protective greenhouses Bug Fixes and Stability Tracker